AUTO-CLIPPER FOR KICK, TWITCH AND YOUTUBE STREAMERS

Your best moments, cut automatically.

StreamHawk goes through your stream after it ends — your own "clip that" out loud, real laughter, chat going off and, in supported games, the kill feed — then renders, captions and ranks the clips in Studio. Kick and Twitch streams are picked up automatically; YouTube streams and any other recording can be uploaded. No scrubbing the timeline.

network topology — live
HOW THE AUTO-CLIPPER HEARS IT

Four signals, ranked together.

Each one points at something that really happened — a spoken trigger, a real laugh, a crowd reaction, an on-screen kill. They get fused and ranked, and the best ones get rendered automatically.

Reads the kill feed

In Battlefield REDSEC and Apex Legends, StreamHawk reads the game's own on-screen kill and knock feed, so a multi-kill scores higher than a single pickup. Other games still get the voice, laughter and chat signals.

Listens for "clip that"

Say "clip it," "clip this," or "clip that" out loud and StreamHawk grabs a wide window around the moment, straight from your own transcript.

Picks out real laughter

An offline audio model tells a genuine laugh apart from generic hype noise — cheering and crowd sounds can just be ambient game audio; a real laugh rarely is.

Reads chat going off

A message spike or a wave of the same emote in your Kick or Twitch chat, measured against your own stream's baseline — viewers reacting live is some of the strongest evidence there is.

92
Triple kill
"clip that"
laughter
full gameplay, never cropped
Studio layout — illustrative, not a real clip
THEN IT EDITS ITSELF

From signal to a clip you can post.

  • 01

    Boundaries get refined

    Each candidate window gets tightened to the real natural start and end — not just a fixed clock offset either side of the signal.

  • 02

    Gameplay stays full-frame

    Your gameplay is never cropped — it's scaled to fit and freely repositionable, so nothing important ever ends up off-screen. Your webcam sits on top as its own layer.

  • 03

    Signals get fused and ranked

    Every candidate's signals are weighed together into one score, so the strongest moments surface to the top automatically.

  • 04

    Nothing posts until you schedule it

    Clips land in Studio with captions, branding and a score, ready to tweak. Nothing reaches your audience until you put it on your calendar.

PRICING

Pick a monthly processed-hours cap.

Every plan runs the full signal stack — voice command, laughter, chat, and the kill feed in supported games. Paid plans raise how much stream time gets processed each month and drop the watermark.

Free

£0 /mo
  • 10 processed hours / month
  • Full signal stack
  • Watermark on renders
Get Started

Starter

£9.99 /mo
  • 50 processed hours / month
  • Full signal stack
  • Remove the watermark
Get Started

Streamer+

£19.99 /mo
  • 250 processed hours / month
  • Full signal stack
  • Remove the watermark
Get Started

Paid plans renew automatically every month until you cancel. Cancel any time from your dashboard; new subscriptions can be refunded within 14 days. See the Terms.

THEN IT GOES FURTHER

Everywhere your audience already is.

Once a clip is ready, StreamHawk carries it the rest of the way — and can tell your Discord the moment you go live on Kick, too.

Live signal alerts

A signed webhook fires the instant you go live on Kick — straight to Discord, no polling and no delay.

Post everywhere at once

Schedule one clip to YouTube Shorts and Discord from the same calendar. TikTok, Instagram and Facebook Page posting are coming soon.

Studio and Calendar

Trim, re-caption and re-layout any clip in Studio, then see every scheduled post on one calendar — nothing goes out without you putting it there.

CORE PHILOSOPHY

Three rules everything else follows.

01

Clarity

Every connection explains itself before you make it. No hidden scopes, no silent automation — you always know what StreamHawk can touch and why.

02

Connectivity

Kick, Twitch, YouTube, Discord and your socials — one account, not five disconnected logins pretending to be a platform.

03

Speed

Webhooks over polling, signed and verified in milliseconds. The gap between "you went live" and "your audience knows" stays as close to zero as it can.